The biggest two industries are the Cab Assembly Line at 8x12 and the Heavy Weapons Factory at 9x10 For your city you should therefore infer that people might not want to live near those, especially the higher tiered ones. Normal industries don’t give you an attractiveness malus while heavy and vulgar ones do. Anno 1800 divides industries into roughly 3 types: normal, heavy and vulgar. In fast growing cities however, the residential parts sometimes engulfed the industries. In the 19th century people already knew that bad air might not be good for you so they usually tried to separate industries from residences when possible especially the smelly ones. This is where you have to start to think and make decisions on what kind of city you want to have and what kind of image you want to portrait. You will also need to build several production buildings to support your city at the beginning before you inevitably move them to another island. Of all those buildings the Bank is by far the biggest with a site of 10x12 tiles. You definitely will build all necessary public services (Marketplace, School, University, Powerplant, Fire Station, Police Station and Hospital) and probably all luxury public services (Pub, Church, Variety Theatre, Bank and Members Club) as well. What you can do however is think about what you have to build sooner or later anyways. It is also the city that will change shape the most during your game. You usually don’t know how and when you expand it. Your first city can’t be planned out easily because you lack the necessary information to do so.
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